Thunderworks Games

Cape May: Vocations (Mini-Expansion)

Cape May: Vocations (Mini-Expansion) - Main image
$4.2 $7 In stock

Category: Promos

Add 11 cards for more gameplay variety in Cape May. Vocations are a new card type that provide a once-per-game benefit.

Players are dealt two at the start of the game and choose to keep one. Choose wisely when to activate your vocation to build prestige as the most successful developer in Cape May!

Includes: 10 vocation cards, 1 event card, 1 rules card.

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    Customer Reviews (4.6 / 5 · 5 reviews)

    Carter ★★★★★

    Getting to pick between two vocations at the start makes every game feel different, and I've already found a few combos I want to try again. Eleven cards isn't a lot, but since you only keep one, there's way more replay value than the size suggests.

    Olivia W. ★★★★★

    The once-per-game vocation benefit adds a nice layer of timing decisions — I saved mine for the final round and it swung the game. Getting dealt two and keeping one keeps setup quick too.

    James ★★★★★

    Eleven new cards doesn't sound like much, but the vocations completely change how you plan your first few turns. Getting dealt two and keeping one is a small decision that ends up mattering a lot by the end of the game.